![]() Next, you can also blight the terrain, so even if you lose the place, he gets a massively unhappy city that he has to keep fighting with to keep.ĭestruction mastery, Wreck lets your units in combat destroy machines. So he has to waste 2000 population, and get the settler there too, if you have scouts out, if he doesn't have a guard with it, a simple scout can attack and kill the settler. ![]() Scorched Earth, razes a city on losing it, if you dont want to keep the city of his you took. (80%) or above, you can do some damage with that, just not really that much against machines, they tend to sport a decent resist sadly.ĭestruction, is one of my favorites, because you can let him win, and he destroys his own infrastructure. Fire Master, Hellfire, if you are playing with units that are near flame immune or are. Water adept, has Rot, a 10 damage, 3 bounce attack hitting machines.įire adept, Skin of Oil, opening up those flame immune, or resistant ones to fire damage if you have them. hitting his big units for 40ish damage, well, it hurts losing those. You have access to alot of flying units as a sorcerer. You both put it under population, giving it a massive gold production penalty, let alone the damage from the population drop in gold and production. ![]() tier 4 is expensive in upkeep!Įarth mastery, for example, has city quake, which destroys both an upgrade and kills 20% of their population, getting in one city quake. If your facing massed t4's, dont attack them, attack their economy. They either attack you with units you can hit and kill, and dropping a tier 4 is a massive xp for the unit that did. You can hit units on overworld map with damaging attacks spells if you can see them to slow them down as well. Also, recall with some units, they do not regenerate unless in certain spots or cities, machine units are very bad for this, undead the other.
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